

It also has an IRC channel for game discussion and support: #xnethack on (and it is also on-topic in the #hardfought channel). XNetHack's source can be found on Github, should you want to compile it yourself. exe files are located in the GitHub release files under "xnethack_mswindows.zip". Select the "xNetHack" tileset and the "Square" font.įor players who wish to play xNetHack locally on Windows, the. The hardfought hterm also supports the tiles version of xNetHack, and it is the recommended method if you want to play with tiles. Version 7.0 of xNetHack is currently released and is available to play on the hardfought public server: It has also drawn inspiration from SpliceHack, EvilHack, NetHack Fourk, GruntHack, SliceHack, and various patches from the 3.4.3 era. It is intended to keep up with the development version of vanilla NetHack, and will regularly merge in its latest commits. It is not intended to be a "kitchen-sink variant" - the main focus is on enhancing and deepening the existing systems in the game, rather than adding lots of new objects, monsters, and roles willy-nilly. Experiment with new ideas from the community.Make uninteresting things more diverse, unique, and varied.Eliminate tedious and frustrating parts of the game.XNetHack is a variant of NetHack 3.7.0's development version, developed by aosdict, aka Phol ende wodan. 16 Monster recoloration and letter rearrangement.15.2 Monster and object lookup (pokedex).6 New levels, updated levels, and level generation.
